False Force is an immersive augmented reality environment where exhibition attendees actively consider familiar, aggressive.
Through gesture tracking, guests are welcomed to touch, move, distort, and/or throw the letters. The white cube of the exhibition space isolates the authoritarian vernacular from the real world, effectively allowing the type to be seen as a simple design decision, thus opening it up for formal examination and critique. 
As exhibition bystanders see the animated projection and participants interrogate the type, we all become physically engaged with what too often is untouchable — the aggressive, designed surface of figures of authority.
As a former exhibitor in the Typeforce exhibitions, curators Dawn Hancock and Ed Marszewski invited me back to design a typographic installation for the tenth exhibition. I invited Fulbright scholar and fellow RISD MFA alumni Jinhwa Oh to collaborate with me in building a gesture tracking interactive installation.
False Force was designed and developed in Unity an interactive game engine. Leap motion was used to track participants gestures and allow for interactivity. The typeface used was custom — Uniform.otf — an all-caps, custom-typeface based on the gestalt of letters found on figures, uniforms, and vehicles of authority — False Force was projected on the gallery wall. 
Typeforce 10
Co-Prosperity Sphere
Nick Adam — Design Direction, Game Development, Design, Typeface Design
Jinwa Oh — Gaming Development, Design

the 10 typographic environments were built and programed in Unity

the three dimensional forms were designed in Cinema 4d

users interacted with the typographic environments through gestures tracking

From the design process

videos of user interaction found on social media from the opening of Typeforce 10 in Chicago

the gaming environment was set up considering every angle compositionally

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